Technical & Performance Capture Direction

 

Working with Target 3D I built a system to stream 2 performance captured avatars to join a panel at SXSW.

I handled both performance and technical direction on the project Using the Unreal Engine with Epic’s LiveLink to drive body and face on two characters from the ‘LUSH Storyverse’ and workshopping the performance to transition from a short theatrical performance to a discussion panel between the characters and the founders of LUSH.

the ‘Snow Fairy’ made extensive use of Unreal Engine’s cloth and physics simulation in real time.